![]() ![]() You probably love the idea of becoming a lich. Play-style: You love the idea of scaring your enemies more than killing them, because if they’re dead they cannot fear you anymore. For your feat, take either mage slayer, Observant (for that investigative feel), or magic initiate (prestidigitation, control flames, pro. That way you can walk around in priests garments and still survive. At your highest level, you can separate your spirit from your body, creating a clone-like version of yourself, with resistances, ability to fly, easier spellcasting, and able to heal yourself when dealing necrotic damage in your transformation. Mostly cleric, just splash 4 levels of monk for the beams of light and unarmored defense. At mid level, you gain resistance to necrotic damage and, when you hit 0 hit point, you can use your reaction to go to 1 hit point instead, which also causes an explosion of necrotic damage. Your transformation also improves, letting you replace any damage you deal with necrotic damage, and being able to re-roll a damage roll. ![]() Later, you no longer need to eat, drink, or breathe. Game Mechanics: You immediately gain the ability to transform into a horrifying visage of your patron, giving you extra hit points, immunity to fear, and the ability to frighten your targets on every hit you make. I have not played a paladin.Theme: Living in the space between dead and living, the undead Warlock thrives not on death, but the fear of death. Wizards of the coast, as a general rule, hates releasing errata. Disclaimer: Wizards of the Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms, including necromancer lords of distant magocracies, resident mages of any or all Dales but especially Shadowdale, drow rangers wielding one or more scimitars and accompanied by one or more panthers, mad wizards inhabiting sprawling dungeons. This explains a lot, like why we got both the Bladesinger and Battlerager in the same book. Fun Fact: WotC farmed out the design of the Sword Coast guide to Green Ronin Publishing, a 3rd party. So now that you get the picture any advice on how to play this charter or lv progressin ect. TLDR Undead Warlock is the fixed Undying Warlock. Additionally, undead have difficulty harming you. Archfey (PHB) Fiend (PHB) Great Old One (PHB) Undying (SCAG). You also have advantage on saving throws against any disease. Heres the deal: once you know what a 5e Warlock patron is, its pretty easy to. A shield hanging on the side of his backpack a battle axe hanging off of his right hip and on the left hip hangs a big bear trap. Among the Dead Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you, and you can cast it as a bonus action. So he will be wearing heavy armor with a hood pulled up completely coving his face there is a dead wood staff on his back with a couple of shrunken heads hanging off the top of it. Laying on deaths door death him self ask tricks him into a contract that when he dies again he is to take deaths place as reaper of souls. But when he turns his back to leave the so called victim stabs him in the back. Then one day he shows mercy to what he thought was a innocent victim. Just thinking up ideas for an Undying Warlock Patrons, and build choices. He was a vengeance paladin but after years of killing finds that there is balance in the world there can be light with out dark and there can't be good with out evil. Hexblade warlock dnd 5e You could then just use any polearm if you want to use. How many lvs should I take palay and warlock? I also would like to have as many minions as possible. Right now the party is lv 4 I was thinking of doing Oath breaker 3 undying 1 for now. We are playing curse of Strahd and I wanted to play a front liner and the oath breakers 3rd lv ability to try and control a undead sounds sweet then I was looking at the SCAG undying warlock and it's 1st lv ability looks helpful as well. ![]()
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