The easiest way to find the Portal is to travel to Glimmerbrook Watch and then follow the dirt path. The Portal is very hard to miss as there's an icon on Glimmerbrook's map for it, just behind the waterfall on the west side of the World. Once your Sim is eligible, they need to travel through the Portal and into the Realm of Magic to begin their journey to becoming a Spellcaster. Unfortunately, The Sims 4 doesn't allow for hybrid Sims at this moment in time, though we'll update you if they do! To become a Spellcaster, your Sim will need to give up any other life state it may have before it can transform. It all depends on which types of magic they're learning and there's no need to stick to one, either - your Sim can be under all four at once if they so wish. Spellcasters can be a part of four Schools of Magic: Practical Magic, Mischief Magic, Untamed Magic, and Alchemy. This is essentially their Mana, with the bar increasing the more they use magic. They will also gain the Spellcaster Charge meter. Once your Sim becomes a Spellcaster, they'll gain access to their own Spellbook, which includes Perks and castable Spells, and a Glimmerstone which lets them fast travel back to The Magic Realm from anywhere without needing to use the Mystical Portal. Unlike other life states, it has little effect on appearance so they'll still look human bar some cool eye color options and optional outfits. It is a magic class and focuses on casting spells, brewing potions, conjuring Familiars, and inflicting Curses. Tl,dr: is - one map, one ruleset, vs a chain of maps, stacking +/- of each.Click on a link below to automatically scroll to that section of this guide:Ī Spellcaster is a new life state, like Vampires and Mermaids. To spice things up, you can choose to make things even more complicated for yourself from the get-go: your students could learn slower, the Evil Lord's progress is faster, magical "accidents" happen more frequently, you name it: while the main Student Career Challenge usually is your main focus, you can sprinkle on some Extra Campaign Headaches why don't you.Īt first, in the main menu, you're faced with a terrible decision: Campaign, or skir-Quick Play? Those effects cumulate, meaning, things can be stupidly easy at one point, then turn your whole campaign into a quagmire of hatred on the next map. style/deck-building dungeon crawling (VERY clumsy, rather rare, and unpolished btw!), and juggling ever-worsening Rimworld-like character traits - while the "Evil is coming!"-deadline keeps ticking down and you're supposed to fulfill up to 3 quests until you're forced to abandon your current University and start from scratch on the next map.ĭepending on your success with said quests (zero to 3), you'll then (possibly) choose a random "trait" book, and (certainly) a random "curse" book, taking the effect of both the books - and your graduated student's achievements - to the next map in your campaign. Spellcaster University mixes tower building (roughly think Fallout Shelter), rogue-like NPC events, occasional L.O.R.D. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities." - Game description on Steam TL,DR: Build your school, manage your budget, recruit teachers. "In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy.
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